Java Game Development with LibGDX
In this book, you'll learn how to program games in Java using the LibGDX game development framework. The library is free and open source, can be used to make 2D and 3D games, and integrates easily with third-party libraries. You'll observe programming patterns common to many games, see the benefits of writing reusable code in practice, and have the opportunity to compare and contrast different versions of the same game. A guide to becoming a video game programmer is published by the publisher, which aims to help you create your own video games. The book will be available in paperback and e-book form from Amazon.com on October 1st.
This book is unique in the number and variety of games that are covered. In this book, you will learn how to create the following 12 video games: The Starfish Collector, Asteroids, Space Rocks, Jigsaw Puzzle, Plane Dodger, Rhythm Tapper, and Space Run. You will also learn about LibGDX, which allows you to create your own versions of these games. This book contains a number of new features such as user interfaces, cutscenes, audio, tilemaps, and gamepad controls. Treasure Quest is a top-view adventure game inspired by classic console games such as The Legend of Zelda.
In this game, you use your sword and arrows to defeat your enemies and collect coins to use at the item shop as you find your way to the treasure. Maze Runman is a maze-based game that is inspired by arcade games like Pac-Man and the early console game Maze Craze.
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JavaScript Essentials for SAP ABAP Developers
This book is intended for SAP professionals, ABAP users, and university students. It starts with an introduction to HTML, the basics of JS, and how to create a simple JS program. It then dives into the details of the language, showing you how to make simple programs. Finally, it presents a very simple running JS program and shows you the necessary steps to create it yourself. In this chapter, you will learn about the if, if, switch, and comparison operators used for formulating conditional checks in JS programs.
You will also learn about bitwise, assignment, and string operators. Once you have a good grasp of these operators, you'll be ready to see the control structures provided by JS in action.
In this chapter, you will learn about regular expressions and how to solve problems using regular expressions in JavaScript. You will also learn about nested functions and the "closure" concept. The final chapter is dedicated to object creation, instantiation, and inheritance. It includes an overview of objects in JS and a discussion of the different ways to create them. In this chapter, you will be introduced to the important topics of working with JSON and stringify.
You will then see how the JSON arrays and objects work for programming with JS programs. As in all chapters, ample programming examples will be provided. Chapter 11 contains several JS topics that are useful but do not fit well in any of the other chapters.
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Learn JavaScript with p5.js
Coding has the power to uplift your career, your future prospects, and even your intellectual capacity. Coding allows you to create mind-blowing effects for movies that make hundreds of millions of dollars in the box office. You must be hearing the terms coding and programming in similar contexts and might be wondering what the difference between them is. In the past few years, coding has become more popular than programming in visual effects. Programming languages allow you to make a computer "do" or "structure" things.
Every time you are programming something, you are also coding. Coding is a more general term that is used for describing all cases where you are communicating intent to the computer. The main purpose of this book is to teach you how to program by using the programming language JavaScript.
Coding can be an immensely rewarding and engaging activity when you are building programs or applications as the domain of possibilities is substantially bigger. The problem with using HTML and CSS as introductory languages is that they are not even programming languages. Even though CSS can be used to create incredibly good looking results, it is usually very unintuitive to work with and can be hard to reason about even for a programmer.
For a language to be considered a programming language, it needs to have certain control structures available to it that would allow us to express some basic operations. In this book we will learn all these basic structures that enable us to communicate our intent to the computer using the programming language JavaScript. The purpose of this book is for us to learn about all these fundamental programming concepts.
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Java Language Features
The first encounter with the Java programming language was during a one-week Java training session in 1997. The book covers most of the topics that a Java developer needs to use Java effectively in a project, as well as to become certified. Author "I wrote this book to help the Java community understand and use the Java programing language effectively" The book contains over 390 complete Java programs that are ready to be compiled and run. I believe in the adage, "A picture is worth a thousand words" to a reader, so I have included plenty of illustrations in the book to aid readers in understanding and visualizing the concepts. I spent countless hours doing research when writing this book. It was always fun to play with Java programs, sometimes for hours, to add them to the book.
The second edition of the Java Language Features book contains five new chapters. The first volume covered basics on modules, such as how to define services and service interfaces. This edition adds a chapter on breaking module encapsulation using command-line options. It also includes an introduction to Reactive Streams, which is aimed at solving problems with stream processing. The Stack-Walking API lets you achieve the new Stack-Walk API easily and efficiently.
I updated all the chapters that were part of the first edition to make them flow better, changed or added new examples, and updated the contents to include JDK9-specific features. It is my sincere hope that this edition will help you learn Java better.
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Troubleshooting Java Performance
This book is a short curriculum in Java performance tuning for Java server-side developers. The reader will learn a methodical, easy-to-remember four-step tuning approach, called the P.A.t.h.Checklist. Learn how to identify CPU and response time issues using a low overhead tool that can be used in any environment, even production. Find out what observability tools would you use to find the root cause of a Java performance problem. INVALID
When Java was first released in the mid 1990s, compiling and running a 'C' program on multiple operating systems was a royal pain. If there is a performance defect in your code, then that defect manifests itself not only on multiple platforms, but also in environments of different sizes, large and small. This has proven out repeatedly in my ten years as a Java performance engineer. I have coded more than a dozen performance defects to prove the point.
Note: This site doesn’t own any file. All credits goes to the specific publishers, specific Writers of the book. IhtreekTech is just an Index of books available online.
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